The basic cleric package grants proficiency with light and medium armor, shields, and simple weapons, providing the basic combat package. 9th-Level: This is where the domain spells tail off. The armor you use as a Cleric will depend on the role you’re trying to fill in the party. Potent Spellcasting: Considering this build is going to be Wisdom dependent, you’ll likely have 20 Wisdom by 8th level. I find the +1 bonus interesting, as this flat bonus is pretty rare in 5E. Astral Projection: Unless you specifically need to go to the Astral Plane for some reason, this spell is just a more expensive Plane Shift. 9th-Level: Flame strike is something you’re going to prepare regardless, and scrying is off-flavor and situationally useful. Bonus Wisdom and Constitution coupled with the extra hit points makes you incredibly resilient. Paladin: Smite, weapon proficiencies, and more on-theme spells for a holy warrior. Continual Flame: Taking light as a cantrip is more useful. Later, Sentinel and Mage Slayer will make you an unbelievably strong and lethal main tank. Warforged don’t have a much life experience because they spent most of their time working towards one specific duty. Domain Spells: A great list of buffs, debuffs, and healing spells make for a versatile support character. Tongues: When it comes up, it’s nice. Locked in a dungeon? Commune: A very subjective spell, but since it’s a ritual you can use it as a more plot-friendly option without wasting a vital high-level spell slot. As another bonus, the domain spells are both powerful and typically unavailable for clerics. Flight gives you excellent mobility to provide support to your allies. TortleXGE/TP: An incredibly powerful melee build. They were created as a tool of war. GhostwiseSCAG: Trickery domain clerics see a little bit of synergy here. The rare warforged who thinks religion has something to offer is likely a zealous convert and a member of the cleric or paladin class. Check out kobold race 5e and learn more about it. Spirit guardians is a reliable damage source once you set it up. The passive abilities and spellcasting are quite useful. Ability Score Increase – Your score of intelligence is increases by one. AarakocraEEPC: The Dexterity and Wisdom bonuses make this race a great lightly armored cleric. Dawn XGtE: A great alternative to Flame Strike in that it’s a concentration duration AoE you can move each round as a bonus action. Calm Emotions: This is very situationally useful. Planar Binding: This is a great adventure hook. Domain Spells: This domain grants a few spells that aren’t on the Cleric list. Step two: Cross-class to Divine Soul Sorceror, use greater restoration to stop exhaustion. Voice of Authority: The ultimate power play, buff an ally and grant them an immediate attack. While there is obviously value for roleplaying purposes, forging tool proficiency could play a practical role as well. Warforged Features. Persuasion: Situationally useful, but not your responsibility. Thanks to Blessing of the Forge, this domain is useful from Level 1. 5th-Level: Dispel magic is another default Wizard spell you’ll find yourself using on most days. Channel Divinity: Turn undead is situational, but when it comes up it’s the best way to deal with a horde of skeletons or zombies. Cloudkill is a flavorful AoE that does decent damage. Want to check out that gold vein in the side of a mountain? The idea of magical robots is novel and exciting, and while sometimes the warforged can be mistaken for a downsized Iron Golem, they're a unique and versatile race with a lot to offer. The quintessential craftsmen, Dwarves are a natural fit to the forging element of this domain. Cloistered ScholarSCAG: If you really want to be a know-it-all priest, this is the right choice. Is the D&D cleric class not your thing? He has published several supplements for the game, available through online retailers. Not usually worth keeping prepared, but when you need it, it’s a good thing you have access to it. They may, at times, devolve the game into a statistics exercise. Enhance Ability: This spell got a huge decrease in power and viability in this edition. There are also a couple solid damage-dealing spells available as well.

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